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Over the past three years since our purchase of Bizarre Creations, the fundamentals of the racing genre have changed significantly. On February 18, 2011, Activision announced that it was closing Bizarre Creations, stating: He attributed the sales performance of Blur, to the fact that the game was released at "a very busy time for racing games", and that it "came out at the same time as ModNation Racers and Split/Second." However, he believed "that the strong multiplayer component would give the game staying power", and "it's going to be a slow-burner". ĭespite disappointing sales, Nick Davies of Bizarre Creations had announced in July 2010 that the studio intended to create more games in the series, and wanted to make it the biggest racing franchise. In the US, Blur sold 31,000 copies in its first five days of release according to the NPD. The game was very well received overall by critics, with a Metacritic score of 82/100 on the Xbox 360 and an 81/100 on the PlayStation 3 and PC. Players can also use the Share button, and post their achievements to Twitter and Facebook. These challenges go back and forth until one person concedes. If the second player beats the time, they can send the updated challenge back. Players can send a racing challenge to an online friend. While in team racing, powerups will not affect the player's own team members with the exception of Shock. During races, each player accumulates points for their finishing position. Two teams (Alpha & Omega) can put themselves head to head either publicly or private. Multiplayer also offers "Team Racing" mode.
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Here, every player is given a random car and thrown into a random series of courses with a standard ruleset. A match type called "World Tour" is essentially a quick play option for players who want to jump into a match. In a custom game, options can be set before each match that determine the layout of power-ups, car classes, number of laps, and the car to race. The game can be played with up to four players in split screen, and the game can be taken online for a maximum of 20 players over the internet, or over LAN in the PC, Xbox 360, and PlayStation 3 versions.
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The "double tap" feature was not present in the free multiplayer demo of the game offered on Xbox Live. The video was removed near the release of the game and little, if any, mention of the feature, seems to have been made again. The feature, called "double tap", was meant to allow a player to combine several powerups of the same type for a more powerful effect, by double tapping the special power use button. At the final boss challenge, all the bosses meet together for a final race.Ī trailer and tips video for the game on Xbox Live mentioned a feature that never made it to the final game.

Khan's titanium shield), and customized cars.
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shooting another car with a certain weapon, or performing a long drift), which will reward the player with a fan points boost.ĭuring the career mode, each challenge features a final boss, which, once defeated will yield access to their specific mods (mods being upgrades that provide enhanced functionality to a standard powerup e.g. Driving through these will trigger short challenges (e.g. Also, during the career, players will encounter fan icons along the tracks. These points help the player progress through the career, purchase more cars and parts and earn more fans for the user base. As the player reaches the podium in races, performs stunts and uses power-ups in certain ways, they will gain 'fan points'. Depending on the character(s) the player races against or tags along with in team races, they will have their own racing styles, power-up setups, match types, locales and cars. Albeit simplified, the tracks are also based on real-world environments, such as the Los Angeles river canals and several parts of London. Some special car models have been designed by Bizarre Creations themselves.
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In Blur 's career mode, the player will encounter numerous characters and many licensed cars ranging from Dodge Vipers to Lotus Exiges to Ford Transit and vans fitted with F1 engines, all of which have full damage modeling and separate traits such as Acceleration, Speed, Drift, Grip and Stability. ( February 2019) ( Learn how and when to remove this template message) Statements consisting only of original research should be removed. Please improve it by verifying the claims made and adding inline citations. This section possibly contains original research.
